Draw a Venn diagram of car enthusiasts and video gamers, and where the two circles intersect you’ll find a group of people who, without exception, have very strong opinions about the Gran Turismo series.
For most of us contained within that vesica piscis, the original “Real Driving Simulator” was far from merely a game—it was a religion. It taught us how to accelerate out of hairpin turns. It made us love mid-engine powertrains and AWD drivetrains. It turned us into oil-changing obsessives. Granted, many of us have graduated from Gran Turismo to more hardcore racing simulators over the years, especially since the disappointing sixth entry was released in 2013, but the nostalgia is still strong with this one.
In an attempt to win back the racers it lost to games like iRacing, Assetto Corsa, and Project CARS, GT developer Polyphony Digital is back with a wholly new and completely different effort dubbed Gran Turismo Sport. Don’t call it Gran Turismo 7. This is intended as the first entry in a newly revamped series whose emphasis isn’t on the single-player career mode that defined the franchise for the past 20 years but rather on eSports—ranked competitive multiplayer online gaming, that is to say.
The results are a stunning mess, to put it mildly. Let’s focus on the stunning part first, because Gran Turismo Sport features without question the best use of High Dynamic Range video I’ve seen to date. And I’m not limiting the comparison to video games, either. Find me a movie with more lifelike use of shadows and piercing sunlight, and I’ll eat that UHD Blu-ray Disc. Without ketchup.
Pass alongside trees and other obstructions, and you can almost feel the shadows crossing your arms. Turn your car toward the west as sunset approaches and you’ll be scrambling for your sunglasses. This isn’t merely demo material—it’s the new gold standard for HDR that all content producers should be measuring themselves against.
Polyphony has also seriously upped the ante in terms of the game’s audio mix, likely in response to criticism of its previous games in this department. No longer does a supercharged V8 sound like a Singer sewing machine. The sound this time around is positively ferocious.
Sadly, in all other respects, Gran Turismo Sport is a rather hollow experience. At least for now. Long gone are the days when you could buy a cheap, beat-up four-cylinder car and scrape your pennies together to upgrade it as you slowly advanced through the ranks.
The single-player experience mostly consists of the game’s legendary driver’s-license challenges and a few driving-school scenarios. These are fun while they last—especially with a good racing wheel like Logitech’s G29—but they don’t last nearly long enough. And the online racing experience is sadly ruined by trolls who take pleasure from turning a good race into a demolition derby. What’s more, the punishment system set up to discourage such behavior punishes victims as harshly as instigators.
If Polyphony Digital can sort out such problems and add some more compelling single-player content down the road, it’ll have a successful game on its hands, if only on the strength of the audiovisual experience alone. For now, the lack of content and a middling online experience make Gran Turismo Sport feel more like an extended demo than a full-blown racing game.
Dennis Burger is an avid Star Wars scholar, Tolkien fanatic, and Corvette enthusiast
who somehow also manages to find time for technological passions including
high-end audio, home automation, and video gaming. He lives in the armpit of
Alabama with his wife Bethany and their four-legged child Bruno, a 75-pound
American Staffordshire Terrier who thinks he’s a Pomeranian.