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The Future of Home Theater: A Manifesto

There’s been a lively exchange in these pages lately about the rise of high-end media rooms and what impact that could have on dedicated home theaters. So I wanted to take a moment to explain this site’s position in this debatenot as an effort to guide, let alone stifle, the discussion but to encourage an even more vigorous debate.

 

There’s a tsunami forming that could have as much impact as the iPod on how people experience entertainmentand we’re not just talking home entertainment here but all forms of entertainment everywhere. And it’s being formed by the largely chance convergence of the widespread acceptance of 4K, increased awareness of beyond-5.1-channel surround sound formats like Atmos, the surging popularity of streaming (fueled in part by the marked decline in quality of Hollywood films), and, maybe more important than any of these, increased bandwidth and its wider distribution.

 

But there’s another big factormaybe the biggest: Gender. Tech used to be an almost exclusively male domain. Those days are gone forever. Everybody not only uses but feels comfortable with smartphones, tablets, and myriad other forms of extremely sophisticated lifestyle tech. And hardly anybody looks under the hood anymoredigital makes that almost irrelevant.

 

But it’s not just a girl/guy thing. Anybody old enough to grasp the concept of a reboot realizes the potential of both contemporary and future tech, and feels comfortable swimming in that stream.

 

That means they want their tech to be a natural, and preferably effortless, extension of how they live their lives. That means the days of the man cavewith its connotations of a forbidding space, unusable by anybody but its overlord—are numbered.

 

But that does not portend the demise of home theater, whose best days probably lie ahead.

the future of home theater

The contemporary dynamic goes something like this: Almost everybody has a media-room system, even if it’s as rudimentary as an Internet-enabled TV. Incredibly sophisticated tech like 4K HDR and Atmos is becoming more and more affordable, and thus more and more pervasive.

 

Almost everybody wants the best home-entertainment experience their budgets can handle—and for an increasing number of people, that means being able to cobble together a system that can rival what they find at the local multiplex. But they also want to integrate that high-end entertainment experience into the flow of their day-to-day family life.

 

Thus the rapid rise of the media room.

 

But almost everybody knows a media room isn’t the ultimate at-home experience. And it’s part of the American DNA to keep pushing for something better (although that part of our heritage has taken a hell of a beating lately).

 

Bottom line: A dedicated theater room will always be the ultimate home-entertainment experience, and no media room will ever be able to make that claim.

 

But, to survive, home theaters can’t continue to be shrines devoted exclusively to moviewatching. (Like the male domination of tech, those days are gone too.) They also have to be the ultimate gaming experience—and live-concert experience and streaming experience, and ultimate form of whatever entertainment any member of the family can find to throw at it.

 

In other words, home theaters have to shed their reputation as tomb-like retreats dominated by all kinds of intimidating technology and learn to embrace all forms of entertainment, and every member of the family.

 

There is no doubt the herd is being culled, quickly, efficiently, and without remorse. Multiplexes and other inferior venues and forms of playback probably don’t stand a chance. But four things will likely survive: Media rooms, event theaters, drive-ins, and home theaters. Why? Because each, in its way, makes the experience of entertainment something special.

 

But of these four, only a dedicated home theater can offer the ultimate experience, because only a dedicated home theater allows you to hold all the distractions of day-to-day life at bay, allowing you to focus all your attention on the optimally reproduced and calibrated picture and sound. Even the most tweaked-out state-of-the-art event theaters can’t match that.

 

And theater rooms will always have the edge over media rooms because everybody yearns to enjoy the best entertainment in the best possible way. And the only thing that can consistently deliver that experience is a home theater.

—Michael Gaughn

Michael Gaughn—The Absolute Sound, The Perfect Vision, Wideband, Stereo Review,
Sound & Vision, marketing, product design, a couple TV shows, some commercials, and
now this.

Video Displays: How Good is Good Enough?

TV innovations

The last few years, we’ve seen continual improvement in the performance of flat-panel TVs and projectors. Where will it stop? What is the Holy Grail in video display anyway?

 

The answer to that question is different for everyone, but the solution is the same. When the display is capable of creating an image that meets all the limitations of the human eye, there’s no reason to keep improving. Everyone’s eyes see the world slightly different, whether it be color, contrast, sharpness, or action. That’s why some people hate 3D and others love it. (But that’s a topic for another discussion.)

 

To compare what a typical person can see versus today’s top displays, we need to look at four areas that affect the imaging in the human brain: color, contrast, spatial resolution, and refresh or frame rate.

 

First, let’s look at color. We’ve recently heard talk about “color space” or “color gamut.” This is defined in fancy three-dimensional charts, but basically it’s the total volume of color the eye can see or a display can create. 

 

When REC 709—the color standard for HDTV—first came out, it could reproduce about 35% of the total colors the human eye can see. P3, or digital-cinema color space, took the amount to about 50%. Most of us—especially those of us who remember NTSC—think this looks incredible, and yet we’re still only at 50%.

TV innovations

The triangle within the chromaticity diagram on the left shows the color space for HDTV while
the triangle on the right shows the significantly expanded color space for 4K Ultra High Definition

New discussions are about REC 2020, which will take the total color space to 75% of what the eye can see. Some flat panels can do this now, but projectors have a tough time reaching this with conventional lamps and will require pure RGB laser to achieve both the color space and light output needed to really appreciate all those colors.

 

In roughly 10 years, we’ve doubled the color space that can be seen on a consumer display, yet very little content is available to appreciate the full scope of this improvement. There’s still some room for improvement, but the big gains have already been accomplished.

 

Now let’s look at contrast. The human eye is an amazing organ. If you remember from science class, it’s made up of cones and rods, which are microscopic sensors that can detect content and send images to the brain.

 

Rods work at very low light levels (like when you wake up in the middle of the night) and cones need a lot more light and are used to see color. At night, the iris in our eye opens up to let more light in, but the rods don’t detect much color so we pretty much see in black and white. In this condition, we can see a lot of detail in black levels. On a nice sunny day, we get lots of light and color into our eye, and the cones take over. If we compare what the human eye can see in low light levels to what we can see in bright daylight, our range of contrast is huge.

TV innovations

HDR (high dynamic range) comes much closer to approximating human vision than
does SDR (standard dynamic range)

This is the magic of HDR. By applying different values to bright scenes than it does to dark ones, it more closely matches how the human eye responds, providing much more dynamic contrast. HDR has the most overall impact on picture performance than anything we’ve seen since HDTV, and yet few can explain how and why it works. (Not to mention that there are so many watered-down variations.) But let your eye decide, and it will see the impact of HDR every time from anywhere in the room. 

 

In Part 2, I’ll talk about spatial resolution, refresh or frame rate, and why pixel counts aren’t as important as you might think they are.

George Walter

A 25-year veteran of the video-display industry, George Walter has been a vice president
at Digital Projection, where he founded its residential division, and a board member for both
CEDIA and Azione. George is the President of Rayva.

REVIEWS

Wonder Woman review
Blade Runner: The Final Cut review
Lawrence of Arabia review

Media Room or Home Theater? It Depends

media room or home theater

In a post last week called “Media Room or Home Theater?” Theo discussed the inherent limitations of a media room/multi-use space versus a home theater/dedicated movie-watching space, and admitted to struggling with the best way to come up with designs for media rooms. Having installed dozens of media-room systems over the yearsand lived with one in my own home for nearly as longI thought I might offer my take on some of Theo’s comments.

 

I totally agree with him when he says, “A media room is fine for watching something casually on TV.” But let’s be honest: Most viewing these daysregardless of where it’s doneis casual. As I’m writing this, I’m in my media room and the TV is on. So are all the lights in the media/family room and the kitchen behind it. I’m typing on my laptop and listening to Tidal on headphones. My 11 year old is splitting time between finishing up a homework assignment and watching the screen. My wife is in and out of the room folding clothes while checking her phone. None of us are actively watching the TV.

 

Theo felt one of the inherent problems with media rooms is “visual distractions,” and said things like windows, doors, and fireplaces can take you out of the movie. But by far the biggest distraction I see has far more to do with the modern, active lifestyle, not any limitations of the room. And if you told people they could only watch TV if they stopped everything else they were doing and committed all their attention to the screen, many would pass. (One of the major reasons why 3D failed, in my opinion.)

 

But when it comes time for active viewingsay, when we want to watch a movieit’s a completely different story. The lights all go off, the small screens go away, and the big screen rolls down. With the lights off and the projector on, all attention is focused on the screen. Doors, windows, and fireplaces all disappear into the periphery. And I can promise your our media room has no shortage when it comes to delivering screams, cheers, frights, or tears.

media room or home theater

If I was ever lucky enough to have Theo design a dedicated home theater room for me,
his famous Paramount Theatre would be a great place to start.

I couldn’t agree more that “there is no substitute for a dedicated home theater.” And if I had the limitless budget of many of Theo’s clients, and a home design that could support it, there is no question I would have a dedicated room as the ultimate sanctuary for indulging in movie watching. I’d have Theo design me the sickest of spaces, worthy of any A-list Hollywood director’s screening room.

 

But honestly, knowing our family’s lifestyle, I’m sure an isolated roomno matter how amazingwould see far less use than our centrally located media/gathering room.

 

In Part 2, I’ll talk about how home theaters and media rooms have some “flaws” in common, and how Theo’s talent could help make media rooms more palatable for discerning movie lovers with active families.

—John Sciacca

Probably the most experienced writer on custom installation in the industry, John Sciacca is
co-owner of Custom Theater & Audio in Murrells Inlet, South Carolina, & is known for his writing
for such publications as
 Residential Systems and Sound & Vision. Follow him on Twitter at

@SciaccaTweets and at johnsciacca.com.

Theo’s Corner: How to Keep a Client Happy

keeping clients happy

The other day, a writer from Luxury asked me: “What’s the most challenging thing for you in designing a dedicated theater?” It only took me a second to come up with the answer: “Windows,” I said.

 

I wasn’t joking. Half of the time I spend creating a new design goes toward figuring out what to do with the windows most rooms have. I would rather not cover them with curtains as I did for a client in Beverly hills a few years ago. (See the photo above.) Curtains in front of windows is a design copout. The only curtain in the room should be the one in front of the screen. When I must deal with windows, I usually try to hide them behind some type of treatment, usually operable panels that conceal acoustic treatments. (See the photo below.)

keeping clients happy

With Rayva, things have gotten easier for me. The large acoustic panels in these designs can be placed in front of blacked-out windows without fussy customization. (See below.) The trick is trying to persuade a client to agree to cover their windows permanently.

keeping clients happy

I had such a conversation earlier this week with a Rayva client on the west coast. He would have liked to have kept the windows accessible. But when he realized how cumbersome it would be to make floor-to-ceiling panels operable, he gave me the reason why we should leave the windows concealed. “How many times will I watch a movie,” he said, “while I’m staring out the window?” I couldn’t have said it better myself.

 

Nobody likes to be told they’re stuck with an unsolvable problem. In a situation where a decision needs to be made, all it takes is laying out the options and letting the client decide. A happy client is a client who’s given options. And a good designer is one who makes sure the client is happy.

—Theo Kalomirakis

Theo Kalomirakis is widely considered the father of home theater, with scores of luxury theater
designs to his credit. He is an avid movie fan, with a collection of over 15,ooo discs. Theo is the
Executive Director of Rayva.

Theo’s Corner: Media Room or Home Theater?

media room designs

The answer to the question “Which is bettera media room or a dedicated home theater?” is simple: Both, if you have the space. A media room is fine for watching something casually on TV. Visual distractionswindows, doors, fireplaces, etc.become part of the experience. But for being immersed in a movie, there is no substitute for a dedicated home theater.

 

All of my Rayva designs so far have been for dedicated theaters. To showcase these design themes in the best possible way, the rooms must have four walls with no window “perforations.” But such a room is a luxury in most homes, particularly ones without basements.

 

So, what can we do to make having a media room as good as having a home theater? Not much, really, except understand the limitations of a media room and do what we can to minimize them. You can’t do much with windows except cover them with shades to block the light. You can’t do much with the walls except install acoustic treatments in the spaces between openings. And avoiding bright, light colors will minimize reflections from the screen.

 

There are two other areas where we can help compensate for the inherent limitations of a media room: The seating arrangement and the wall where the projection screen (or TV) is displayed. One approach is to treat the room as if it were a stage set where the spotlights hit just the sofa and the screen wall. You can do this with soft recessed lighting from the ceiling and with table lamps placed in key locations around the room. Diverting attention from other objects in the space helps viewers focus on where the action ison the screen wall.

 

My colleagues at Rayva have asked me to come up with a media-room concept. That’s a tremendous challenge for me. I wish I could have the same design control in a media room that I have in a dedicated theater room, but I can’t.

 

I’ve been pondering this problem a lot lately. I keep closing my eyes and trying to visualize the screen wall. The surface around the screen has to help keep your attention focused on the screen. And let’s not have a credenza under the screen, please. Credenzas are the predictable companion of a TV set, and they become a visual cliché no matter how useful they are for hiding the electronics. But what if you could place something there that is slicker, slimmer, less obtrusive? I’m working on it.

 

Rayva deserves itand those without the room for a dedicated theater deserve it too. I’ll solve the problem one of these days, and will write about it when I do. But for now, it’s just a concept in my mind.

—Theo Kalomirakis

Theo Kalomirakis is widely considered the father of home theater, with scores of luxury theater
designs to his credit. He is an avid movie fan, with a collection of over 15,ooo discs. Theo is the
Executive Director of Rayva.

Gaming Is Way Better With Atmos

It’s 1989 and I’m helping my dad buy a new TV, because even at a young age I was that kid. The kid who knew things about technology. (Granted, that reputation was pretty hard-won after an incident at age seven when I dismantled the backside our then-new 25-inch solid-state Zenith console TV, fresh off the truck, and exclaimed that the delivery guy was ripping us off because the set was missing all of its vacuum tubesbut that’s a story for another day.)

 

Anyway, back to 1989. Pop and I are standing in our city’s brand-spanking-new Circuit City, right in front all of the Sonys and JVCs and Sylvanias, barking at each other like a couple of rabid mutts. The source of the conflict? I needed—needed, I tell you—a stereo TV. The old man just didn’t see the point.

 

“My Sega Genesis, though! I can route audio out of the headphone jack and into a splitter, and actually play video games with stereo sound!”

 

Long story short, I lost that fight. But it was the beginning of a complicated lifelong relationship between me, video games, and nascent AV sound formats. (Because, yes, in 1989, video + stereo audio at home was pretty cutting edge.)

 

When I acquired my first surround sound receiver (ProLogic, baby!), it was my PlayStation that drove the decision, not my Laserdisc player. On the other hand, after upgrading my sound system to support Dolby Digital and DTS DVDs, it felt like a long and torturous wait for video games to finally catch up with the times. ProLogic II’s stereo-to-surround-sound conversion capabilities had to suffice for a while.

 

Fast-forward to present day, and I find myself in a squabble just as fierce as the one I had with my dad back in 1989, and for very similar reasons. But the struggle is entirely internal. The audio innovation in question this time around? The new object-based sound formats, Dolby Atmos and DTS:X, which add overhead surround sound effects to the audio coming from in front of and behind your head.

 

I’ve reviewed any number of Atmos-equipped receivers and speaker systems for other publications. And I’ve always found the effect neat enough for movies and music. Enough so to get me to actually upgrade my reference home theater system permanently, though? Ehhhh, not so much.

Atmos video games

Video games, though? Now we’re talking! There’s nothing in the realm of cinematic audio that can quite compete with playing Overwatch, for example, and hearing Parah’s battle cry from above—actually being able to pinpoint her location as she drops rockets in the direction of your noggin. Just as effective is the Atmos mix for Star Wars Battlefront, in which the truly three-dimensional soundscape gives you an edge in locating the drop pods that rocket toward the planet from outer space with fresh supplies.

 

Sadly, for now, these experiences are all too rare. Until recently, video games with Atmos sound were pretty much limited to the aforementioned titles, along with Battlefield 1, and only on the PC. Seriously, though, how many of us have home theater sound systems attached to our PCs?

 

Thankfully, Xbox One recently joined in on the Atmos action with the release of Crackdown 3 and Gears of War 4. Sony, meanwhile, seems to be taking a wait-and-see (or I should say wait-and-hear?) approach to this most expansive of audio innovations with its PlayStation 4 console. As such, for now, so am I. But you can rest assured that as soon as the gaming industry as a whole finally embraces the first and only sound format to fully flaunt its immersive superiority over movie sound mixes, I’ll but cutting holes in my ceiling and snaking wires through the walls faster than you can scream, “Justice RAINS from above!”

—Dennis Burger

Dennis Burger is an avid Star Wars scholar, Tolkien fanatic, and Corvette enthusiast
who somehow also manages to find time for technological passions including
high-end audio, home automation, and video gaming. He lives in the armpit of
Alabama with his wife Bethany and their four-legged child Bruno, a 75-pound
American Staffordshire Terrier who thinks he’s a Pomeranian.

The Big Short

Netflix The Big Short

The Big Short is episodic, top heavy with stars, blatantly political, shamelessly didactic, feels a lot like an economics lesson, doesn’t have any romance or sex, doesn’t have any violence, doesn’t have any role-model female leads, and is sometimes just plain ineptin other words, it’s everything a big Hollywood film’s not supposed to be. But it worksand it works so well that you wish Adam McKay would swear off Will Ferrell comedies for a while and make more serious, flawed, I’ll-try-anything-as-long-as-it-works films like this one instead.

 

I guess it’s a good thing mainstream audiences will now accept heavily fragmented movies about process. (There’s a steep downside to that that I won’t go into right now.) But there’s nothing radical about The Big Shortit’s basically an old-fashioned men-at-work tale filled with lovable losers that reaffirms some traditional values that probably haven’t had a meaningful presence in American society in over 30 years. But it does get you to consider the country’s financial and moral bankruptcy, how pervasive they are, and how deeply they’re intertwinedsomething well beyond the means of almost any American filmmaker.

 

Ryan Gosling does his Ryan Gosling thing, Christian Bale does his “No, I’m an actorreally” thing, Brad Pitt turns in another solid performance that makes you wish he’d take more chances, and Steve Carell, as usual, steals the show. McKay seems to be good at handling actors, but it’s hard to tell because the action’s so disjointed and, for the most part, superficial, and Carell is the only one who goes anywhere new.

 

It’s almost impossible to put your finger on why this film works. It’s like somebody put on a shaggy dog costume to tell a deeply serious tale, and you can’t ignore it because it won’t stop slobbering all over you. (That’s not a criticism, by the way, but said instead with a kind of awe.)

 

The cinematography is nothing spectacular, varying between undistinguished and standard-issue contemporary pretentious, so streaming doesn’t do it a lot of harm. That doesn’t mean The Big Short isn’t cinematic, but it’s one of those films you could watch on your cellphone and maybe lose only 5% of the impact. Maybe.

 

And that, in this case, is a good thing.

—Michael Gaughn

Michael Gaughn—The Absolute Sound, The Perfect Vision, Wideband, Stereo Review,
Sound & Vision, marketing, product design, a couple TV shows, some commercials, and
now this.

REVIEWS

Theo’s Corner: Working With Vincenzo, Pt. 2

Call it the Movie Palace influence. In my career as a theater designer, I have focused predominantly on traditional-style theaters. But, for some reason, I couldn’t come up with anything for the Rayva design library that would read “traditional.” Maybe it was a mental block, or maybe an inability to stylize traditional design elements and make them work inside the minimalist environment of a Rayva theater. At some point, I stopped trying and started talking to other designers who weren’t as close to the subject matter as I was.

 

The evening I met Vincenzo Avanzato for dinner to discuss traditional designs for Rayva, I knew we were on to something. As soon as Vin was engaged in the conversation, he started sketching ideas on the paper napkin at the restaurant, and I was hooked. You know the feelinga gut reaction that you’re on the right track.

 

That was a month ago. Hurricane Irma made it difficult to talk to Vin again until last week. He emailed to tell me he had some concepts to share with me, and we discussed them via Skype yesterday.

 

As I’d expected, they were bold and original. They were all based on pen and ink sketches of architectural details he had done in the ‘90s. Twenty years later, they were still fresh and exciting. The fact that the concept was different from the collage of images typical of the Rayva design themes didn’t bother me. I loved the boldness of the sketches, which fill a whole wall in the room with one monolithic concept.

 

One of the concepts has the primary image at the back of the room, as opposed to the front of the room, which is what I expected. The design elements at the front of the room usually act as a proscenium frame around the screenbut not in Vin’s design. The area around the screen in some of his concepts is totally empty. This ends up emphasizing the screen area, the focal point of the theater, just as much as the most ornate proscenium. Silence is sometimes more eloquent than words.

 

I will continue to keep you updated as I work with Vincenzo to thoroughly flesh out these ideas.

—Theo Kalomirakis

Theo Kalomirakis is widely considered the father of home theater, with scores of luxury theater
designs to his credit. He is an avid movie fan, with a collection of over 15,ooo discs. Theo is the
Executive Director of Rayva.

REVIEWS

Incredibles 2 review
Ant-Man review
Blade Runner: The Final Cut review
Lawrence of Arabia review

ALSO ON CINELUXE

Why I Love My Media Room

media room ideas

photos by Jim Raycroft

I had one main criterion while shopping for my home: It had to have a space for a theater room. This was in the early 2000’s. I was installing a lot of dedicated rooms for clients at my custom-install job, and I really wanted a dedicated movie-watching room for myself. I had plans for sound treatments, and ideal room ratios, and solid-core doors with sound-isolating thresholds, and more.

 

But as we started looking at homes, we couldn’t find one that had space for a dedicated room that fit other needsnamely budget and location. The most common “dedicated space” option was a room up over the garage, and we couldn’t find a home we liked.

 

So I changed my thinking a bit.

 

Barring a dedicated space, the potential home definitely had to allow for retrofitting wiring throughout so I could add my own gear as needed. The home we finally settled on had a very open floorplan with a central great room that opens to the kitchen, breakfast nook, and dining room, with a massive attic that would make it easy for me to run wire throughout the house.

 

The first thing I did was set up a surround system. I pulled wiring through the attic to side and rear surround speaker locations and wall-mounted my speakers. An old cabinet held my gear with ample room on top to hold a 61-inch Samsung DLP TV. This setup worked fine and was certainly adequate in every way for media needs, but it wasn’t really
. . . special.

 

I wanted the big-screen experiencesomething beyond what the big DLP TV could provide. But I had to do it without totally compromising the look and functionality of our living room. Getting the room dark enough for “day viewing” a projector would mean heavy shading on lots of windows, something that would make the house so dark no one else would be able to do anything.

 

At that time, flat-panel TVs were starting to offer terrific performance at realistic pricing. (A fortune by today’s standards, but $6,000 for a 60-inch Pioneer Elite was an affordable videophile option!) Also, receivers were starting to include dual video outputs that could either carry a separate, Zone 2 feed or mirror the same feed. That gave me the opportunity to have my cake and eat it too.

media room ideas

What I decided on was a large flat-panel TV mounted tightly to the wall to provide the perfect, ultra-bright image for day viewing, with a motorized projection screen that rolled down in front of the TV when we wanted to watch a movie or a big event like the Super Bowl. When not in use, the screen is concealed behind a valance, out of sight. And if we want to watch the screen before the sun goes down, motorized Lutron shades tied into our automation system can darken the room.

 

Since both displays are driven by the same stack of electronics, I only had to buy one system. That freed up my budget to purchase higher-performing gear than if I was trying to outfit two rooms. That meant better speakers, a better processor, and better amplifiers, so now we enjoy the best sound regardless of what we’re doinglistening to music, watching TV, playing a video game, or enjoying a movie.

 

Because we only use the projector for movies or special events, it remains a special thing, letting us go from the 65-inch 16 x 9 aspect-ratio TV to the 115-inch 2.35:1 screen at the touch of a button. That makes movies far more cinematic and engaging.

 

The other thing I’ve come to appreciate is that because the media room is located in our comfortable, centrally located great room, we use it all the time. With the push of a button on my Control4 remoteor a voice command to Alexa saying, “Start Movie Time”the TV turns off and the screen drops down, the projector turns on, and our room is transformed into a theater. Since nobody has to get up and move to another room, we find ourselves using the system a lot more often. 

 

I’ve made several upgrades since the original install to keep the system on the cutting edge of performance. I replaced the Pioneer Elite with a new Sony 4K TV, the processor has been updated a couple of times to take advantage of HDMI 2.0a and Dolby Atmos, I added four in-ceiling speakers for Atmos, added a second sub, upgraded the anamorphic lens on the projector, and added the Kaleidescape Strato 4K player. The next upgrade will likely be moving to a 4K projector.

 

In my next post, I’ll discuss some other technology advances that make the media room an even more viable concept and worthy of your consideration!

—John Sciacca

Probably the most experienced writer on custom installation in the industry, John Sciacca is
co-owner of Custom Theater & Audio in Murrells Inlet, South Carolina, & is known for his writing
for such publications as
 Residential Systems and Sound & Vision. Follow him on Twitter at

@SciaccaTweets and at johnsciacca.com.

My Video Game Sound Beats Your Movie Sound

video game sound

Most of my video gaming friends have media-room entertainment systems (many of them cobbled together from hand-me-down gear they’ve mooched off me over the years). But, as I alluded to in my previous post, most of them view gaming and home theater as two distinctly different forms of entertainment. In fact, more often than not their gaming consoles (if they have them) are relegated to some out-of-the-way room in the house, far from the big TVs and surround sound speaker systems. And most of them experience their gaming audio by way of truly awful-sounding stereo headsets.

 

Which makes the complete and utter opposite of sense, especially when you consider that most video games these days boast Hollywood-caliber surround soundtracks that easily keep pace with the best UHD Blu-rays. In fact, although movies still (and probably always will) outpace video games in the realm of visuals, I’d go so far as to say that in terms of the sonic experience, few movies can come close to matching the sheer visceral immersion of modern video game audio landscapes.

After all, movie soundtracks, dynamic as they may be, lock you into a passive listening experience and limit your point of view. They make you a spectator at best. But video game sound mixes follow you around as you explore strange new worlds and live through harrowing new experiences, while still delivering the richness, impact, and artistry of professional Hollywood sound mixes. That waterfall you hear trickling down to the side of your living room wall? Chances are good you can turn and run toward it. The click of a reloading gun behind your head? You can probably dodge it if you’re quick enough. Simply put, video games don’t merely pump the action in the general direction of your ears—they drop you right in the middle of the mix and drag it along with you.

 

So, if you want to get the most from your sophisticated surround sound system, put down the remote control for the evening and pick up a game controller.  And, hey—if it’s a PS4 controller in your hands, look me up. I go by Waryyhn on the PlayStation Network, and I could seriously use some new racing compadres.

Dennis Burger

Dennis Burger is an avid Star Wars scholar, Tolkien fanatic, and Corvette enthusiast
who somehow also manages to find time for technological passions including
high-end audio, home automation, and video gaming. He lives in the armpit of
Alabama with his wife Bethany and their four-legged child Bruno, a 75-pound
American Staffordshire Terrier who thinks he’s a Pomeranian.