Demo Scenes: Ready Player One
This is the first in a series of posts featuring killer demo scenes for putting a showroom system through its paces, making sure your new entertainment space makes the grade, or showing friends what your system is made of. Ready Player One is great for showcasing a luxury Atmos system (see “Why You Have to Have Dolby Atmos”), highlighting all the creative and technical virtues of the latest generation of surround sound. The Atmos version of RP1 is available on Ultra HD Blu-ray, for download
All you need to know about Steven Spielberg’s Ready Player One is that it’s packed with ‘80s pop culture references, with hundreds of overt and subtle Easter eggs that will constantly delight any Gen-Xer, with terrific nods to video games, comics, movies, TV shows, and more in virtually every frame.
Most of the film takes place in the OASIS, a virtual-reality world of near infinite size and scope where players can select an avatar of virtually any look and design. All scenes in the OASIS are entirely CGI, which contrasts with the film
stock Spielberg uses to capture life in the gritty “real world” of 2045. The plot of the film is that characters are involved in a hunt for the ultimate Golden Easter Egg, which will both give them control over the whole OASIS and a half-billion-dollar payday.
RP1 is perfect demo material because its Dolby Atmos soundtrack features a Gary Rydstrom sound design that makes frequent and terrific use of all the speakers in your room, really highlighting the immersive audio experience.
Scene 1: “The First Challenge”
(11:25 to 16:55)
This is just fantastic eye and ear candy throughout. First, be on the lookout for some famous cars in the race lineup. Easily viewable are Speed Racer’s Mach 5, the A-Team van, the original Batmobile, and Stephen King’s Christine. Once the race starts, the music stops and the scene is all about sound effects. Notice how the smoky exhaust from Parzival’s DeLorean wafts into the room, the smoke dissipating. The rumble as the bridge constructs itself is deep with bass, and the fireworks to begin the race explode overhead.
The race itself is pure home theater adrenaline. It’s filled with non-stop, insane mayhem, with cars cartwheeling overhead and around the sides of the room, racers swirling back and forth, around all sides, and overhead, with tires squealing for mercy. Colors are bright, and detail abounds no matter how frenetic the action.
Explosions have tight, deep, concussive bass, letting you feel each virtual metal-on-metal crunch—and you can practically track the progress of every bouncing coin or piece of debris. When T-Rex and King Kong get in on the action, their foot stomps raise the bass concussion to the next level, with roars/growls that energize the entire room. At the end of the scene, notice how the mechanical sounds of Art3mis’ bike dying are clearly placed in the back of the room behind the listeners, and gradually move to the foreground as she approaches the bike.
Scene 2: “Stacks Explosion”
(57:35 to 59:27)
This isn’t a long scene, but it does a terrific job of highlighting the not-so-subtle benefit of having Atmos height speakers, and of audio object tracking. Note how the drones buzz from the back of the room, almost over your shoulders, and then fly up to the front wall. You could close your eyes and pinpoint their position just by listening. You also get some terrific bass during the building explosion, with debris and shrapnel blasting into the room all around you. Real cinephiles might notice that Rydstrom borrowed from himself in this scene, using some of the same creaking and groaning sounds from the Titanic sinking.
Scene 3: “A Shining Experience for Aech”
(1:03:15 to 1:08:33)
This last scene is a bit edgier, with a few scares, but never veers too deep into PG-13 territory and is suitable for all but the youngest audience. It’s a fantastic visual recreation of and tribute to Stanley Kubrick’s The Shining that’s incredibly fun to watch, especially through the eyes of Aech, who has never seen the movie.
As the group enters the video library, you hear movies swirling around overhead, with distant thunder and lightning creating the ambience. Notice the creepy score playing overhead, setting the stage inside the Overlook lobby. After the twins go back into the elevator, the tidal wave of blood cascades down the hallway, making the room sound like a river rapids ride, with waves splashing all around, lapping up the walls, and gurgling overhead. The creepy factor kicks up several notches when Aech goes into Room 237, getting attacked by a knife and axe-wielding rotting corpse, with axes chopping through and splintering the bathroom door and then slashing overhead and across the room as he stumbles through the hotel’s infamous hedge maze.
Probably the most experienced writer on custom installation in the industry, John Sciacca is
co-owner of Custom Theater & Audio in Murrells Inlet, South Carolina, & is known for his writing
for such publications as Residential Systems and Sound & Vision. Follow him on Twitter at
@SciaccaTweets and at johnsciacca.com.