Why “Game of Thrones” Looked Like Crap
If you spent any amount of time on social media this past Sunday night or Monday morning, you were probably inundated with tweets, grams, and posts about Game of Thrones. The episode, “The Long Night,” has been a long time coming. White Walkers and the people of Westeros met at Winterfell in a battle of epic proportions. After two episodes of everyone coming together to protect humanity, the viewing public was aching for a fight. But most of the online feedback wasn’t about the content of the episode. Sure, there was some bickering about who killed who—and for good reason. But the real issue was this:
It looked terrible.
Many lamented that the episode was too dark, and it was hard to see what was going on. It was a night battle that lasted 82 minutes, notoriously shot over 55 consecutive night shoots. The episode’s director of photography, Fabian Wagner, discussed his approach for the episode with the Vanity Fair podcast “Still Watching,” and that the series in general is shot using a lot of
natural light. The idea was to be able to “evolve the lighting” and have the “storytelling of the lighting evolve with the storytelling of the characters.” Unfortunately, it led to an incredibly dark presentation that was difficult to follow. (If you remember, there were similar complaints when Solo was released, a dark film shot with natural light that looked awful when shown at improperly-calibrated theaters.)
In a way, the experience was heavily dependent on the quality of your display and calibration. If your display crushes black at all, you’re losing detail. If your display has a high black level, you’re also losing detail. And any ambient light in the room at all can make it hard to see.
But the most egregious issue of all didn’t have anything to do with the filmmaking. It was due to how the episode was delivered by HBO. Every single shot had banding artifacts caused by the compression. No one was safe from it. Not Jon Snow, or Daenerys Targaryen, not even the White Walkers. It consumed the entire episode.
Some articles point to the fact that everyone was streaming it at the same time, causing the system to overload. So far, I’ve watched the episode in three ways: A recorded version from DirecTV, a stream from the HBO Go app on an Xbox One X, and a stream from the HBO Go app on a Sony X950G. All three exhibited the banding and blocky blacks, although the stream from the app on the Sony looked the best.
There wasn’t one particular problem that led to the poor presentation of this long-awaited episode, but rather a snowball of issues. The way it was shot was already going to challenge displays—especially those with black-level
issues (hello LCD!). That HBO didn’t seem to take that into account and used the same compression they use on everything only made it worse. Finally, most home displays aren’t calibrated (or have the aforementioned black-level problems) and had no chance.
The last remaining hope for “The Long Night” is that HBO will address this issue when it releases it on (hopefully) 4K Blu-ray. But at the rate they’re releasing the seasons on UHD, we might have a better chance of seeing George R.R. Martin actually finish writing the series.