VirtualGT: The Ultimate Racing Simulator
When Mike Gaughn mentioned that he was interviewing Paul Stary for a story on Cineluxe, my Spidey senses started to tingle. Why did that name sound so familiar? Before I had time to figure it out on my own, Mike asked me if I was familiar Stary’s work in the field of racing simulation.
Uh, yeah. You could say that I am. As some of you know, I’m an avowed racing sim enthusiast. In a weird twist of fate, it was my love of racing sims that originally led to my writing for Mike in the first place. And I can tell you that in racing sim circles, Paul Stary’s work is the stuff of legend.
To understand why, you have to know a bit about the state of racing games and the lengths to which sim racers go to replicate the experience of driving a real car at home, in the living room or office or play room. In my own home setup, I’m using a steel-tube cockpit with a Sparco racing seat and
a Logitech steering wheel and pedals clamped on. And it works for what it is, but I can tell you from experience that whipping around the virtual curves of Laguna Seca Raceway while sitting in a stationary cockpit with plastic pedals is nothing like manhandling a real car around the real curves of the real track.
Pricier simulator setups rely on motion actuators and such to give you some sense of the experience of G forces and the rumble of a racetrack under your butt to elevate the experience to another level.
But none, as far as I know, go as far as Stary’s VirtualGT.
The VirtualGT’s frame showing the D-Box motion actuators
VirtualGT sets itself apart by being, in effect, a complete, self-enclosed AV system, on par with the best media rooms, coupled with the sort of sophisticated motion simulator that graces the best commercial cinemas. Everything about the system—from the birch wood and sheet-metal construction to the advanced audio processing system to the integration of D-Box motion controls (which you may be familiar with if you’ve ever visited a “4D” theater)—works in concert to create the illusion of racecar driving in a way that is, to my knowledge, unparalleled.
Of course, a system this complex isn’t cheap. With prices ranging from $20,000 to $50,000, VirtualGT is well above my pay grade. But if you’re looking for a luxury entertainment system unlike anything else you’ve ever experienced (unless, that is, doing loops around the Nürburgring Nordschleife is just an average Saturday for you), Stary’s work is an absolute engineering marvel that elevates the sim racing experience to an artform.
Dennis Burger is an avid Star Wars scholar, Tolkien fanatic, and Corvette enthusiast
who somehow also manages to find time for technological passions including high-
end audio, home automation, and video gaming. He lives in the armpit of Alabama with
his wife Bethany and their four-legged child Bruno, a 75-pound American Staffordshire
Terrier who thinks he’s a Pomeranian.