Based on the Capcom videogame franchise of the same title and coming from the same team—writer/director Paul W.S. Anderson and actress Milla Jovovich—that brought us what feels like a lifetime full of Resident Evil movies, don’t expect Monster Hunter to deliver a lot in the way of subtlety, rich character development, or introspection.
What you do get is pretty much 90-plus minutes of pure action, maybe not so much hunting monsters but sure as heck spending the majority of time running, hiding, and avoiding them. (And, yes, there is definitely some hunting.)
Monster Hunter never shies away from what it is or what it’s trying to be, namely an action-packed, popcorn-munching film, which keeps our characters in mortal peril for virtually the entire time. There is no Spielbergian building of tension and
suspense, making you wait until deep into the movie before finally letting us catch a glimpse of the monsters. Nope. From the opening minutes, Monster Hunter throws us straight in to the action, showing us these big-baddies and letting you know just what you’re in for.
I didn’t have any prior knowledge or experience of the game, but unlike Barb and Star Go to Vista Del Mar, this is a case where the film’s trailer tells you exactly what you’re gonna get: Jovovich kicking ass and fighting for her life in a strange world against Kaiju-like creatures. Plus, I expected it to deliver a pretty thrilling and engaging Dolby Atmos sound mix. (Spoiler: It totally does!)
Like nearly every recent film, Monster had a bit of a ping-pong journey to its theatrical release. Originally scheduled to be released in September 2020, the film was delayed to April 2021, then moved back to December 30, then
HUNTER AT A GLANCE
Based on the video game, this movie provides 90-plus minutes of pure monster-hunting action.
Images are sharp, detailed, and clear throughout. HDR plays a big role, with loads of dark scenes punctuated by bright highlights.
The real treat here is the dynamic and aggressive Kaleidescape Dolby TrueHD Atmos soundtrack, which is by far the most exciting aspect of the film for a home theater fan.
Christmas week, finally debuting in the states on December 18. It bowed on home video via digital retailers February 16, with a planned physical release expected on March 2.
The film opens with a ship sailing through a vast ocean of sand, with a giant creature slipping under sand dunes, stalking and attacking it. The Admiral (Ron Perlman) tries to fight off the creature, but it appears he is unsuccessful and at least one of the crew is lost. We cut to “our” world and see a team of soldiers led by Captain Artemis (Jovovich) tracking a lost group of soldiers. A freak and strange storm pulls the convoy through a vortex into the sandy world, where they discover the destroyed remnants of the missing team. A bow-wielding Hunter (Tony Jaa) in the distance tries to get their attention, but they are attacked by a Diablos, the same massive horned monster that had attacked the ship. The soldiers flee from the monster into a cave where . . . well, let’s just say things aren’t a whole lot safer.
Artemis ultimately teams up with Hunter and they form a plan to kill the Diablos and make their way to the mysterious Sky Tower (which looks like a combination of Mordor from Lord of the Rings and Stephen King’s Dark Tower) on the horizon.
As mentioned, the film is based on a game, and it has a real videogame pacing and structure to it. We get our mission, meet a foe, meet other enemies, add to our party, get training and level up, beat the foe, move towards an objective, and then encounter the end boss. There are also nods to anyone who played the game. like the “Meowscular Chef,” a random one-eyed sushi-preparing pirate cat creature that shows up near the end.
Hunter speaks in an unsubtitled foreign language not understood by Artemis, so there’s not a lot of chatting between the two beyond things like, “This is chocolate. Choc-o-late. You eat it.” In fact, the two begin their relationship ridiculously trying to kill each other, repeatedly punching, kicking, throwing, and even stabbing. I mean, they are the only humans around and we know they are going to end up working together, so why they inexplicably waste time and energy fighting is really kind of pointless. (Maybe it’s from the game, but whatever.) What we do get to see is that Jaa has some legit fighting chops, holding black belts in Wushu and Tae Kwondo, along with being highly skilled in Muay Thai and more, and from all of her years in action films, Jovovich at least appears that she can hold her own.
With an estimated budget of $60 million, the effects shots and world building in Monster actually look really good. There was only one scene where the CGI looked a bit janky and called attention to itself. The creatures’ world seems appropriately vast, and they never shy away from showing the creatures close up and in detail. And from the conclusion—and mid-credits sequence—it’s pretty clear they’re hoping this movie catches on and are primed for a sequel.
There’s no mention of the resolution used to capture Monster but images are sharp, detailed, and clear throughout. Closeups have sharp focus and show tons of detail, such as the texture in uniforms and helmets, or on the attached straps, buckles, and webbing. Edges are always sharp and defined, and I was never distracted by any visual flaws.
High dynamic range plays a big role in the image quality of Monster. Most of the film is a bright, desert sun beaming down to gleaming white sand contrasted against the blue skies and drab green/brown of the soldier’s cammies. There are also loads
of dark scenes punctuated by bright highlights—either sunlight pouring in through holes in underground caves, candles burning in the dark, or big blasts of fire in the night sky. We also get the piercing blue-white of lightning strikes and glowing runes, not to mention the preternatural white of Jovovich’s teeth.
For home theater viewers, the real treat here is the Kaleidescape Dolby TrueHD Atmos soundtrack, which I would say is about as dynamic and aggressive as any I can think of. There are intense audio levels from all channels, and near constant activity from the height speakers. If you’ve been looking for a movie that shows off your investment in that new processor or additional speakers, look no further!
From the opening moments, you’ll be immersed in the sounds of the wooden ship creaking and groaning all around, as the sails and lightning snap and crack overhead. Vehicles crash and roll over (and over) across the top of the room, creatures skitter and crawl overhead and around, Ospreys and baddies whoosh and fly overhead, bullets fly, sand and wind blows, thunder booms. This mix is non-stop and by far the most exciting aspect of the film for a home theater fan.
Bass is also authoritative and powerful when called on, with monsters’ collisions and impacts energizing all the air in the viewing room. The only thing I might
have liked was a bit more dynamics on the gunfire, but, really, in all of the cacophony, it might have been too much. And through all the mayhem, the little dialogue we do get remains clear and anchored to the center channel.
If you’re looking for a film that will lead to a deep discussion afterwards, this is not for you. I mean, they didn’t exactly bury the lede in the title. But if you’re in the mood to unplug, sit back, and enjoy a loud, raucous good time in your theater, have a few jump scares, and take a break from a ton of adult-language or gore, Monster Hunter should fit the bill. And for Atmos owners, the soundtrack alone is worth the price of admission.
Probably the most experienced writer on custom installation in the industry, John Sciacca is co-owner of Custom Theater & Audio in Murrells Inlet, South Carolina, & is known for his writing for such publications as Residential Systems and Sound & Vision. Follow him on Twitter at @SciaccaTweets and at johnsciacca.com.